Andrew Skovgard , Casper Mountain 11/17, Computer Generated Imagery
This project was an arduous learning process and it is unfortunately incomplete, but for the things I did accomplish I am glad. Originally I was inspired by an earlier project I had worked on in which I used heightmap data from NOAA and the video game engine Unity To develop a simulation of wildfires. The downsides of the project was that the landmass represented was incredible small in relative terms to real world size, and that there wasn’t a computer available to me that was strong enough to handle the processing demand. I tackled this project with the end goal of producing a super high resolution image that could be very accurately 3D printed, however there were more hurdles than I originally anticipated. I had to use a new source of heightmap data, rather than NOAA’s database, as it was shut down in 2016. After I found an alternative source, the mesh creation process went surprisingly smoothly, and I was able to create a super high resolution mesh (10,000×10,000×500 voxels) and export it to a 3d modeling software for the final step before printing, adding a foundation. It was at this step that you can see the model in place where I inevitably failed to create a 3d reconstruction of the model. The image was to large to be handled by the software of choice, and the second option took a great deal of work to allow the mesh to be handled by the computer. Sadly I was incapable of getting the modeling software to add a flat foundation to the mesh before printing and I was left with this image to show.
In the end I am glad that I did it, as I did learn a lot about the programs I needed to use and this project allowed a lot of my former skills to shine ranging from programming to 3D modeling. I am happy with the outcome and I enjoyed guiding myself to the spot that I am at. My least favorite parts of this project was when I was being corralled into places and having to sit through and follow along or listen to things that didn’t necessarily pertain to me. Maybe they where meant for me and I’m an awful and terrible listener but I really do hate it when I am required to sit and do nothing. I appreciate face to face things a lot more than just talking to the whole group, and I get that it’s easy to see a common mistake that is present within an entire group and the mentality of efficiency here is to talk to everyone about how to fix it, but everyone could of made the same mistake for different reasons and the solution that you give might not be helpful to all the students.
Andrew Skovgard, Borders 11/17, ArcGIS
Landscapes evolve, landscapes change. The images of Casper Mountain and Borders represent our present landscape but geology tells us that the world has had many different faces, so to speak, many different surfaces. This tells us that landscapes evolve, and that landscapes change. Now if the very ground that we walk upon changes, and that same ground which harbors all known life, and if life came from the ground, then it is only within the nature of life to change and evolve. Jumping to the last 2,000 year we are able to see the evolution of a radically different landscape in the physical world, the political world, in practically every single space where idea exist the landscape around them has changed and with humans there is a particular pattern that you can see. When new technology is invented, the philosophical world changes first. It is in the realm of philosophy that ideas and thoughts and beliefs give way to more ideas and thoughts and beliefs and soon individuals begin conceptualizing the future. Once an idea is mature enough and well thought out it is adopted by the practical world. It is in this world which ideas are adopted and let go from the present society, and designing and refining occur. Soon after a practical idea is adopted it is followed by an artistic revolution. The creative minds of the world see a change and can pull out the metaphysical properties of this change, and the culture surrounding these artist changes as well. A prime example is the locomotive. When the train was invented and refined, society took idea and first found all the practical uses for it and applied it to them, while simultaneous letting go of horse and buggy transportation across large distances. There was a massive change of culture in what we now call the Victorian era and the locomotive was an integral part of that era’s culture.
I see a similar revolution occurring. It seems that we are soon moving into a new age as technology and art and the whole world evolves. People are conceptualizing the future at an incredibly fast pace and our standards for practicality and design, although fierce, are developing at the same speed as conceptualization. Even now, we are seeing artists exploring new mediums in which to send their message and allowing us to broaden our imagination to new limits.